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Persona 4 How to Read Personas Info

Title Screen

Persona iv

Programmer: Atlus
Publishers: Atlus (JP/Usa), Square Enix (European union)
Platform: PlayStation 2
Released in JP: July x, 2008
Released in The states: Dec 9, 2008
Released in European union: March 13, 2009
Released in KR: Oct 31, 2008


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging fabric.


BugsIcon.png This game has a bugs page

Persona 4 is the quaternary installment in the Persona series (part of the larger Megami Tensei series) and the 2d to be on the PlayStation 2. It was a big hit, especially in western territories, and it was enough to create some side games, including two fighting games. It later on got an expanded re-release on the PlayStation Vita as Persona 4 Golden.

Contents

  • i Sub-Pages
  • 2 Debug Logging
  • three Unused Graphics
    • 3.1 Dialogue Portraits
    • 3.2 Dungeon Cutting-In Portraits
    • 3.three Battle Cut-In Portraits
    • 3.iv Persona Portraits
    • iii.5 Placeholder & Examination Graphics
    • 3.half-dozen Miscellaneous
    • three.vii Texture Oddities
    • three.eight Persona 3/FES Leftovers
    • three.ix Unused Models
  • 4 Unused Music
  • v Unused Videos
  • half-dozen Unused Personas
  • 7 Unused Enemies
  • 8 Unused Items
  • 9 Unused Text
    • 9.i Introduction
    • nine.2 Unused Skill Descriptions
    • 9.iii Rise Battle Text
    • ix.4 Unused Dreams
    • 9.5 Shuffle Time Arcana Failures
    • ix.6 Social Link Descriptions
    • 9.7 Fusion Messages

Sub-Pages

TextIcon.png

Unused Dialogue
Unused (and unrecorded) lines, signs of an unused gas station part-time job, and more!

Debug Logging

Within the game are ii stubbed printf functions which would have logged various background data to a debug unit of measurement. This logs information such equally files and maps loaded. It would also report errors if any occurred. To re-enable these, apply the below codes.

U.s.a. codes:  Fix Atlus's printf Function 20440B68 08109132 20440B6C 00000000  Re-enable Debug Error Messages 2043BB48 08109132 2043BB4C 00000000        
  • Set up Atlus'south printf Part calls scePrintf. The role in this game that would impress debug messages is useless and doesn't practise anything.
  • Re-enable Debug Error Messages calls scePrintf to print error messages if any occur. The orignal office is stubbed.

If you are playing the game on a regular PlayStation 2, you will need to apply a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you lot tin see this information past enabling the choice "Show Console". Below is an example of what blazon of information gets logged.

itfMesMngInitialize() type=0 itfMesMngChangeWindowType() type=0 procedure start <bossroom_downstair> kickoff <bossroom_downstair> shutdown field proc finish <bossroom_downstair> gratuitous bulletin handle gratis script retention delete model data =0x13a6b00 delete model data =0x13a3e30 delete model data =0x12987a0 delete model data =0x12b15b0 <<< procedure tree >>> +-fontMan [0] +-clear ot [ten] +-MsgAssist [15] +-CalcMsgMng [fifteen] +-itfMsgEff [15] +-sequence observer [15] +-loadingProc [15] +-bustup [xv] +-automatic dungeon  [15]     +-epl(kosaka) [15]     +-epl(kosaka) [15]     +-field root [fifteen]         +-field camera controler [17]         |   +-draw cylinder [15]         |   +-draw spline [fifteen]         |   +-draw point [15]         |   +-draw bespeak [fifteen]         +-field noise [15]         +-field 2d panel [xv]         +-supporter proc [xv]         +-field event [xv]             +-rotate pc [15] +-field filter [15] +-collision controler [15]     +-collision update [sixteen]     +-renderTex for shadow [xvi]     +-npc control [15] +-epl(kosaka) [fifteen] +-epl(kosaka) [15] +-epl(kosaka) [fifteen] +-delay model(RMD) destro [xv] +-delay model(RMD) destro [15] +-delay model(RMD) destro [15] +-delay model(RMD) destro [15] +-DayMonMain [150]     +-DayMonDraw [151] +-fadeCalc [152]     +-fadeDraw [153] +-effect_crossfade [199] +-effect_epl [199] +-effect_after [199] +-describe scene(linkOt) [199]     +-shadow map camera [8] +-nLine [199] +-cmpPartyPanelDraw [199] +-fclBank [200] +-mainDraw(drawOt) [200] +---- showraster --- [300] +-collision controler [15]     +-collision update [16]     +-renderTex for shadow [16] +-standoff controler [15]     +-standoff update [16]     +-renderTex for shadow [16] +-political party ai [fifteen] +-collision controler [15]     +-standoff update [16]     +-renderTex for shadow [sixteen] +-party ai [xv] +-collision controler [fifteen]     +-collision update [16]     +-renderTex for shadow [16] +-political party ai [15] +-SceneManager Task [16]     +-SceneManager Draw [16] +-actor icon draw [18]   delete model data =0x17b7350 delete field model data =0x1a49960 delete field model data =0x1a49d00 delete field model data =0x1a4aca0 delete field model data =0x1a4b0c0 delete field model information =0x1887a10 delete field res =0x1a83010 delete field hitting res =0x12b1ea0 delete field hit res =0x166bec0 delete field hit res =0x12a67c0 delete field striking res =0x1a81550 delete field hit res =0x1a81720 delete field pos res =0x12a6990 delete field pos res =0x1a818f0 delete field pos res =0x1a81a80 delete field pos res =0x1a81c10 delete field pos res =0x1a81da0 delete field pos res =0x1a81f30 delete field pos res =0x1a820c0 delete field pos res =0x1a82250 delete field pos res =0x1a823e0 delete field pos res =0x1a82570 delete field camera res =0x1a870a0 delete field hitting res =0x1a82700 delete field hit res =0x1a828d0 delete field hit res =0x1a82aa0 delete field hitting res =0x1a82c70 delete field hit res =0x1a82e40 <<< process tree >>> +-fontMan [0] +-articulate ot [ten] +-MsgAssist [15] +-CalcMsgMng [15] +-itfMsgEff [15] +-sequence observer [15] +-loadingProc [15] +-bustup [15] +-automatic dungeon  [15]     +-epl(kosaka) [15]     +-epl(kosaka) [15] +-DayMonMain [150]     +-DayMonDraw [151] +-fadeCalc [152]     +-fadeDraw [153] +-effect_crossfade [199] +-effect_epl [199] +-effect_after [199] +-depict scene(linkOt) [199]     +-shadow map camera [8] +-nLine [199] +-cmpPartyPanelDraw [199] +-fclBank [200] +-mainDraw(drawOt) [200] +---- showraster --- [300] +-delay model(RMD) destro [15] +-filibuster model(RMD) destro [15] +-filibuster model(RMD) destro [15] +-delay model(RMD) destro [15]   before = 0 subsequently = 0 k_fldResource.c 158 #### REQ CDVD  = ##field/pack/f044_000.p00## mdlManager.c 6022 #### REQ CDVD  = ##model/pack/bc001.pac## mdlManager.c 6022 #### REQ CDVD  = ##model/weapon/wp024.RMD## mdlManager.c 6022 #### REQ CDVD  = ##model/pack/bc007.pac## mdlManager.c 6022 #### REQ CDVD  = ##model/weapon/wp0C5.RMD## k_fldUnit.c 477 #### REQ CDVD  = ##field/script/naoto.bf## mdlManager.c 6022 #### REQ CDVD  = ##model/pack/bc004.pac## mdlManager.c 6022 #### REQ CDVD  = ##model/weapon/wp068.RMD## k_fldUnit.c 477 #### REQ CDVD  = ##field/script/yukiko.bf## mdlManager.c 6022 #### REQ CDVD  = ##model/pack/wp08E.pac## k_fldUnit.c 477 #### REQ CDVD  = ##field/script/tae.bf##  #### READ End  = ##VOL:¥FIELD¥PACK¥F044_000.P00## Scene data load... k_fldResource.c 201 #### REQ CDVD  = ##field/pack/f044_000.p01##  #### READ Stop  = ##VOL:¥MODEL¥PACK¥BC001.PAC## bc001_mauth_t01 filter mode = two ref = one bc001_eye_t01 filter mode = 2 ref = i bc001_hair_t01 filter mode = 2 ref = i bc001_foot_t01 filter mode = ii ref = one bc001_face_t01 filter way = ii ref = i bc001_body_t01 filter mode = ii ref = ane megane_t02 filter mode = 2 ref = i bc001_megane_t01 filter mode = 2 ref = one card_p filter mode = 2 ref = 1 card_b filter manner = ii ref = i remove tex bc001_mauth_t01 ref = 2 remove tex bc001_eye_t01 ref = two remove tex bc001_hair_t01 ref = 2 remove tex bc001_foot_t01 ref = iii remove tex bc001_face_t01 ref = 2 remove tex bc001_body_t01 ref = 4 remove tex megane_t02 ref = 2 remove tex bc001_megane_t01 ref = iii remove tex card_p ref = 2 remove tex card_b ref = 2  #### READ END  = ##VOL:¥MODEL¥WEAPON¥WP024.RMD## amenomurakumo_t01 filter mode = ii ref = 1 remove tex amenomurakumo_t01 ref = 2  #### READ Stop  = ##VOL:¥MODEL¥PACK¥BC007.PAC## bc007_mauth_t01 filter manner = 2 ref = 1 bc007_eye_t01 filter mode = 2 ref = 1 bc007_foot_t01 filter manner = two ref = i bc007_face_t01 filter mode = 2 ref = 1 bc007_hair_t01 filter mode = 2 ref = one megane_t02 filter fashion = 2 ref = 2 bc007_megane_t01 filter mode = 2 ref = 1 bc007_body_t01 filter mode = 2 ref = i card_p filter style = 2 ref = 2 card_b filter mode = 2 ref = 2 remove tex bc007_mauth_t01 ref = 2 remove tex bc007_eye_t01 ref = ii remove tex bc007_foot_t01 ref = 3 remove tex bc007_face_t01 ref = 2 remove tex bc007_hair_t01 ref = 3 remove tex megane_t02 ref = 3 remove tex bc007_megane_t01 ref = iii remove tex bc007_body_t01 ref = 6 remove tex card_p ref = iii remove tex card_b ref = 3  #### READ END  = ##VOL:¥MODEL¥WEAPON¥WP0C5.RMD## wp_blackhole filter mode = 2 ref = one remove tex wp_blackhole ref = 6  #### READ Finish  = ##VOL:¥FIELD¥SCRIPT¥NAOTO.BF##  #### READ END  = ##VOL:¥MODEL¥PACK¥BC004.PAC## bc004_eye_t01 filter mode = 2 ref = i bc004_mauth_t01 filter mode = 2 ref = 1 bc004_hair_t01 filter mode = 2 ref = one bc004_foot_t01 filter way = 2 ref = 1 bc004_face_t01 filter manner = two ref = 1 bc004_body_t01 filter mode = 2 ref = one megane_t02 filter manner = 2 ref = 3 bc004_megane_t01 filter fashion = 2 ref = i card_p filter mode = 2 ref = 3 card_b filter mode = 2 ref = 3 remove tex bc004_eye_t01 ref = 2 remove tex bc004_mauth_t01 ref = 2 remove tex bc004_hair_t01 ref = three remove tex bc004_foot_t01 ref = 3 remove tex bc004_face_t01 ref = 2 remove tex bc004_body_t01 ref = 4 remove tex megane_t02 ref = 4 remove tex bc004_megane_t01 ref = 3 remove tex card_p ref = 4 remove tex card_b ref = iv  #### READ END  = ##VOL:¥MODEL¥WEAPON¥WP068.RMD## gensyonoumi filter manner = two ref = 1 remove tex gensyonoumi ref = four  #### READ END  = ##VOL:¥FIELD¥SCRIPT¥YUKIKO.BF##  #### READ END  = ##VOL:¥MODEL¥PACK¥WP08E.PAC## bc003_mauth_t01 filter way = 2 ref = ane bc003_eye_t01 filter mode = ii ref = 1 bc003_hair_t01 filter manner = 2 ref = 1 bc003_foot_mose filter mode = 2 ref = 1 bc003_face_t01 filter mode = 2 ref = 1 bc003_body_t01 filter mode = ii ref = 1 bc003_megane_t02 filter mode = 2 ref = one bc003_megane_t01 filter style = ii ref = 1 card_p filter mode = ii ref = 4 card_b filter style = 2 ref = four remove tex bc003_mauth_t01 ref = 2 remove tex bc003_eye_t01 ref = 2 remove tex bc003_hair_t01 ref = iii remove tex bc003_foot_mose ref = iii remove tex bc003_face_t01 ref = 2 remove tex bc003_body_t01 ref = iii remove tex bc003_megane_t02 ref = ii remove tex bc003_megane_t01 ref = three remove tex card_p ref = v remove tex card_b ref = 5  #### READ END  = ##VOL:¥FIELD¥SCRIPT¥TAE.BF##  #### READ Cease  = ##VOL:¥FIELD¥PACK¥F044_000.P01## f044_wall_deco02 filter mode = two ref = 1 f044_roadstone filter fashion = 2 ref = ane f044_wall_panel filter mode = 2 ref = ane f044_wallbase filter mode = 2 ref = i f044_sidesteps filter mode = 2 ref = ane f044_wall_deco filter mode = 2 ref = 1 f044_doorsaku filter mode = two ref = 1 f044_grass filter style = ii ref = 1 f044_gake filter manner = two ref = one f044_gakekusa filter mode = 2 ref = i s_chari_01 filter mode = 2 ref = 1 f044_door filter mode = ii ref = 1 f044_rainbow filter way = ii ref = 1 f044_water filter style = two ref = 1 f044_flower filter mode = 2 ref = 1 f044_cloud filter mode = 2 ref = 1 dummy_dangion_floor filter mode = 2 ref = 1 dummy_dangion_wall filter mode = 2 ref = 1 f044_bloom_pink filter style = 2 ref = 1 f044_ivy filter mode = 2 ref = 1 f028_002_wood filter mode = 2 ref = i f044_bloom_blue filter mode = 2 ref = 1 remove tex f044_wall_deco02 ref = 17 remove tex f044_roadstone ref = 11 remove tex f044_wall_panel ref = eight remove tex f044_wallbase ref = 33 remove tex f044_sidesteps ref = 21 remove tex f044_wall_deco ref = five remove tex f044_doorsaku ref = 4 remove tex f044_grass ref = 9 remove tex f044_gake ref = 7 remove tex f044_gakekusa ref = 8 remove tex s_chari_01 ref = 7 remove tex f044_door ref = 7 remove tex f044_rainbow ref = 4 remove tex f044_water ref = 3 remove tex f044_flower ref = 9 remove tex f044_cloud ref = three remove tex dummy_dangion_floor ref = one remove tex dummy_dangion_wall ref = 1 remove tex f044_bloom_pink ref = two remove tex f044_ivy ref = iii remove tex f028_002_wood ref = 3 remove tex f044_bloom_blue ref = 2        

(Source: Original TCRF inquiry)

Unused Graphics

Dialogue Portraits

Placeholder Kenji Tomochika
Persona4 DummyPortrait.png Persona-3-Kenji-Final.png

A silhouette dummy portrait with "temporary" written on it. The silhouette belongs to Persona 3 character Kenji Tomochika. This dummy portrait is used as a placeholder numerous times for diverse characters.

Unused Final
Persona4 YosukeBetaPortrait.png Persona-4-Yosuke-Final.png

Yosuke Hanamura. His early on portrait lacks proper shading, and the Yasogami High symbol is missing from his uniform jacket.

Unused 1 Unused ii Final
Persona-4-Yukiko-Unused-2.png Persona-4-Yukiko-Unused.png Persona-4-Yukiko-Final.png

Persona-4-Yukiko-Unused-2-Blink.png
2 unused portraits for Yukiko Amagi, both quite close to the final blueprint. The proper shading is missing and the colors are brighter. Yukiko'southward collarbone shadow was raised for the final portrait. The starting time unused portrait comes with a blinking frame.

Unused Last
Persona4 KanjiBetaPortrait.png Persona-4-Kanji-Final.png

Kanji Tatsumi. This is a flat color sketch version of his portrait, missing many features compared to the final design.

Unused Final
Persona-4-Kanji-Kimono-Blink-Unused.png
Persona-4-Kanji-Kimono-Unused.png
Persona-4-Kanji-Kimono-Blink-Final.png
Persona-4-Kanji-Kimono-Final.png

More Kanji, this fourth dimension in a yukata. The difference betwixt these portraits is minimal, but the unused version is slightly zoomed in and lighter in tone.

Unused Sketch Unused Terminal
Persona4 RiseBetaPortrait.png Persona-4-Rise-Unused.png Persona-4-Rise-Final.png

Two unused Ascent Kujikawa portraits. The first 1 is a flat color sketch in the same style as Kanji'southward. The 2nd is much closer to her last design, just the proper shading is missing, the colors are much brighter, and the portrait as a whole is zoomed out a bit.

Unused Sketch 1 Unused Sketch 2 Final
Persona4 DojimaBeta2Portrait.png Persona4 DojimaBeta1Portrait.png Persona-4-Dojima-Final.png

Early Ryotaro Dojima portraits. The second is much closer to his final pattern.

Unused Final
Persona-4-Saki-Blink-Unused.png
Persona-4-Saki-Unused.png
Persona-4-Saki-Blink-Final.png
Persona-4-Saki-Final.png

Saki Konishi. This unused portrait is similar to Kanji's unused yukata portrait. Information technology's slightly larger and has a lighter tone.

Persona4 TeddieFlatBearzerkPortrait.png
An unused Apartment Teddie portrait.

Persona4 YamanoPortrait.png
Regular portrait of Ms. Mayumi Yamano, the commencement murder victim of the story. Copied for the news image of her, but this unaltered version goes unused.

Persona4 AdachiShadowPortrait.png
An unused Shadow Adachi portrait.

Dungeon Cutting-In Portraits

The portraits in this section were found amongst some cut-in graphics for the navigator when exploring dungeons. The larger square ones may have been intended for non-dungeon scenes, though, as is the case with Yukari'southward in Persona 3.

Persona-4-Golden-Cutin-Naoto-1.png Persona-4-Golden-Cutin-Naoto-2.png
Two cutting-in portraits for Naoto. Naoto's mentum in the second portrait appears to be modified to some extent.

Persona-4-Golden-Cutin-Rise-1.png Persona-4-Golden-Cutin-Rise-2.png
A like set up of portraits for Rise. The squished portrait hither has some splicing going on, which is nigh evident on Rise'due south cheeks.

Unused Last
Persona-4-Golden-Cutin-Rise-3.png Persona-4-Golden-Final-Rise-Portrait.png

This 3rd portrait of Rise features a lighter hair tone and lacks a slope on her skin. It's also vertically squished in comparison to the terminal portrait.

A portrait for Yukari Takeba, along with a backing visual result. This portrait was used in Persona 3, but cropped to some extent. At that place are multiple copies of these images.

(Source: Original TCRF research)

Battle Cut-In Portraits

Unused Cut-In Concept Art
Persona-4-Placeholder-Cutin-Kanji.png Persona-4-Kanji-Concept.png

A placeholder cut-in portrait of Kanji, which is a colorized and cropped version of some concept fine art seen on the right.

Unused Cut-In Concept Art
Persona-4-Placeholder-Cutin-Rise.png Persona-4-Rise-Concept.png

A placeholder cut-in portrait of Rise, with a striped background. This is a cropped and recolored version of some concept fine art seen on the right.

Early
Persona-4-Yukiko-Closeup-Early.png
Final
Persona-4-Yukiko-Closeup-Final.png

An early close up cut-in portrait for Yukiko.

Persona-4-Placeholder-Cutin-P3-FX.png

Persona-4-Placeholder-Cutin-P3.png
A close up cut-in of the Persona three protagonist, accompanied by a visual upshot.

(Source: Original TCRF research)

Persona Portraits

Unused Final
Persona-4-Ongyo-Ki-Unused.png Persona-4-Ongyo-Ki-Used.png

An unused version of Ongyu-Ki can be constitute duplicated numerous times throughout the various Persona portraits. This unused version is darker, and is missing a yellow gradient overlay used on many final portraits.

(Source: Original TCRF research)

Placeholder & Exam Graphics

Persona-4-Battle-Trash.png
A battle-related graphic that says "trash".

Persona-4-Weather-Temp.png
A conditions/news-related graphic that says "temporary".

Persona-4-Battle-Test-Member.png
Battle graphics for a generic-looking test party member. In Persona 3 FES, there are mock-up images depicting a generic party fellow member with the same design.

Persona-4-Dummy-Wall-Texture.png Persona-4-Dummy-Floor-Texture.png
A dummy wall and flooring texture respectively. These appear in the dungeon archives for Marukyu Striptease, Void Quest, Heaven, and Yomotsu Hirasaka.

Persona-4-Dummy-Texture.png

A simple dummy texture.

Persona-4-Boss-Temp-Texture.png
This test texture translates to "Welcome to the boss room! (Temporary)".

(Source: Original TCRF enquiry)

Miscellaneous

Persona-4-Protag-Dungeon-Speech.png

A dungeon oral communication icon for the protagonist. Since he never speaks while exploring dungeons, this paradigm is never seen.

(Source: Original TCRF research)

Texture Oddities

Persona-4-Golden-Naoto-Lab-Holoscreen-1.png Persona-4-Golden-Naoto-Lab-Holoscreen-2.png

These two textures are used for some hologram projections in the Secret Laboratory dungeon. These are really excerpts from a French Huffington Mail article about a Japanese agricultural minister who resigned.

The entire section of text below is used in the second texture. The text in the start texture is bold:

Le premier gouvernement formé par Abe avait collectionné scandales et faux-pas, et le dirigeant conservateur de 52 ans a procédé à united nations remaniement, lundi dernier, pour tenter de regagner en popularité après la défaite de la coalition au pouvoir dans les élections du 29 juillet, qui ont donné à l'opposition une majorité à la Chambre haute du parlement.

Le ministre, Takehiko Endo, avait avoué samedi que l'organisation qu'il avait dirigée avait illégalement touché 1,fifteen million de yens (ix.900 dollars) de fonds publics sans en informer Abe avant sa nomination.

Endo, 68 ans, qui avait rechigné à accepter ce poste marqué par de précédentes défections,

a confirmé sa démission lundi lors d'une conférence de presse donnée après un entretien avec Abe, dans sa résidence officielle.

Le premier ministre de fifty'Agriculture

d'Abe s'était suicidé à cause d'une autre affaire. Le deuxième avait été limogé en raison d'allégations d'irrégularités dans ses comptes de campagne.

United nations ÉTAT DE GRÂCE FRAGILE

Deux autres ministres du premier...

The text in the start texture translates to:

The minister, Takehiko Endo, admitted on Saturday that the organization he directed has illegally obtained 1.fifteen million yen (ix,900 dollars) of public funds without informing Abe earlier his nomination.

Endo, 68 years old, who begrudged his position marked with previous defections,

has confirmed his resignation at a press conference afterward an interview with Abe, in his official residence.

The prime minister of the Agriculture

of Abe has committed suicide because of some other case.

(Translations: LuigiBlood)

Persona 3/FES Leftovers

Hmmm...

To do:
Sub-page this and add together the remaining hundreds of leftovers.

In addition to the content below, Persona 3'southward entire boxing archive data (totaling over 700MB) was put in Persona iv as filler data to pad out the disc.

Persona4 YukariPortrait.png Persona-4-P3-Yukari-Blink.png
A total size portrait for Yukari Takeba. Comes equipped with an over-saturated blinking frame.

Persona-4-P3-Dungeon-Aigis-2.png Persona-4-P3-Dungeon-Aigis-1.png Persona-4-P3-Dungeon-Akihiko.png Persona-4-P3-Dungeon-Fuuka.png Persona-4-P3-Dungeon-Junpei.png

Persona-4-P3-Dungeon-Ken.png Persona-4-P3-Dungeon-Koromaru.png Persona-4-P3-Dungeon-Mitsuru.png Persona-4-P3-Dungeon-Shinjiro.png Persona-4-P3-Dungeon-Yukari.png
Dungeon spoken language icons for near of the crew.

Persona-4-P3-Orpheus.png

An epitome of Orpheus, the Persona 3 protagonist's primary Persona.

(Source: Original TCRF inquiry)

Unused Models

Persona-4-Cube-Model.png
A test model made of cubes named DOBJ000. It can be plant in data.cvm\FIELD\GRMD.

Persona-4-Base-Cylinder.png
A simple cylinder model named "base".

Persona-4-Editor-Dummy.png
A dummy model with bones and joints. Its file proper name is "editor". This is actually a default biped model for utilize with the programs CAT (Grapheme Animation Toolkit) and 3ds Max.


Persona-4-Unused-White-Shadow.png
An unused white shadow model plant inside a number of unused dungeon maps. Shadows are normally colored dark purple. These white shadow encounters contain extremely high-level enemies.

(Source: Original TCRF research)

Unused Music

Nigh the entirety of the Persona iii FES soundtrack is contained on the disc, well beyond the ones used during the school trip to Tatsumi Port Island. We could put them all upward here, only it would merely finer be xc% of Persona 3's soundtrack.

Strangely, this also includes the "Burn My Dread -Reincarnation: Persona 3-" album version of "Deep Jiff Deep Breath"...which isn't a leftover from Persona 3 FES.

An early on version of "Fire My Dread" labeled THEME.ADX institute in Persona iii besides exists in Persona 4. Information technology goes unused in both games.

A vocal from an unknown game. This also appears in Persona 3 FES.

An unknown dummy loop establish inside the files of the game.

The post-obit is a list of leftover songs, forth with their file names:

File Name Song Title
37.adx Fearful Experience
38.adx Crisis
l.adx Deep Jiff Deep Breath (anthology version)
51.adx Changing Seasons
52.adx Memories of the School (alternate version)
53.adx Iwatodai Dormitory
56.adx Paulownian Mall
sixty.adx After the Battle
62.adx The Path Was Closed
seventy.adx Tartarus_0d04 (short version)
71.adx The Voice Someone Calls
72.adx Tartarus_0d04
73.adx Tartarus_0d05
74.adx Tartarus_0d06
75.adx Tartarus_0d06
76.adx Deep Mentality
77.adx Living With Determination -Iwatodai Dormitory Accommodate-
78.adx After Battle
79.adx Mistic
80.adx Memories of the City
81.adx Tartarus_0d03
82.adx The Vox Someone Calls (early version 1)
83.adx The Voice Someone Calls (early version 2)
84.adx The Voice Someone Calls (early version 3)
85.adx Peace
86.adx Power of the Heart (P3 version)
87.adx Adventured deed
88.adx Memories of the Schoolhouse
89.adx Junior Exam
90.adx Unsettling Premonition
91.adx Afternoon Break
94.adx Interstice of Time (section 2)
95.adx Interstice of Time (section 3)
96.adx Interstice of Time (department 4)
97.adx Interstice of Time (section five)
98.adx Interstice of Fourth dimension (department 6)
99.adx Interstice of Time (section 7)
100.adx Interstice of Time (department 1)
101.adx Between Doors
102.adx The Snow Queen
103.adx Maiya Theme
104.adx Persona
105.adx Time Castle
106.adx Mass Destruction -P3 FES Version-
107.adx Bullheaded Alley
111.adx three/31
112.adx Their Own Past
113.adx Heartful Cry
114.adx Darkness
115.adx Brand New Days -The Showtime-
THEME.adx Burn My Dread (early version)

94.adx through 115.adx are Persona 3 FES sectional tracks.

Unused Videos

The intro video to Persona 3 can also be found alongside the other video files, labeled as P3CTOP.SFD.

Unused Final

An unused version of the credits background video was left in the game, named P4SR.SFD. It contains the following differences:

  • Character portraits aren't finalized.
  • Persona portraits are sketch versions.
  • There is no audio track.
  • Anime cutscenes are substituted with the TV transition video, and "dummy anime" text on the bottom correct.
  • Characters are presented in a different guild:
Unused Last
Yu Narukami
Yukiko Amagi
Chie Satonaka
Yosuke Hanamura
Naoto Shirogane
Rise Kujikawa
Kanji Tatsumi
Teddie
Yosuke Hanamura
Chie Satonaka
Yukiko Amagi
Kanji Tatsumi
Rise Kujikawa
Naoto Shirogane
Teddie
Yu Narukami

Unused Personas

Careful, you'll lose an eye.

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The Persona used past the truthful killer in their dominate battle, Magatsu-Izanagi, exists in the game data every bit an unfinished Persona of the Fool Arcana. It has stats similar to those used in its dominate battle, but no skills programmed. It also has no description listed in the Compendium. In Persona 4 Golden, he was added as a full-fledged Persona usable past the protagonist, but reclassified under the Hunger Arcana.

There are besides 4 blank dummy Persona slots: 02B, 034, 0B4, and 0B5. These (as well as the dummy slots at the end after all the other Personas) appear as Fool Personas with no information, using the portrait of Ongyo-Ki and the 3D model of Slime. They can be used in regular fusion every bit Fool cards.

Unused Enemies

Careful, you'll lose an eye.

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The Maya enemies from Persona iii are yet in the game and retain their models and animations, but they all accept dummy default values and no skills. There are besides 4 additional Basalt enemies that do have actual values programmed in, too as a monster used for testing rare aureate Shadows.

Hex ID Name Arcana Level Max HP Max SP Weak To Resists Nulls Repels Absorbs Skills
01 Cowardly Maya Magician 1 thirty 21
xv Merciless Maya Priestess 1 30 21
2A Frivolous Maya Empress 1 thirty 21
3E Haughty Maya Emperor 1 thirty 21
53 Indolent Maya Hierophant ane 30 21
68 Insidious Maya Lovers 1 thirty 21
7E Sick-fated Maya Chariot i 30 21
94 Visceral Maya Force 1 xxx 21
3E Desirous Maya Hermit one 30 21
AA Submissive Basalt Hermit 55 161 250 Fire Physical, Almighty Electricity
BF Imprudent Maya Fortune 1 30 21
C0 Accidental Basalt Fortune 55 233 250 Electricity Concrete, Omnipotent Fire
D3 Bigoted Maya Justice 1 30 21
D4 Covicted Basalt Justice 72 254 293 Burn down Concrete Pulinpa
E7 Devious Maya Hanged Man ane 30 21
E8 Oppressive Basalt Hanged Man 65 180 276 Ice Physical Light, Nighttime Last Resort
Fe Test Rare Magician 99 50 100

Unused Items

Every bit a consequence of unused enemies (see higher up) having crafting materials, several items are impossible to learn. Some crafting items do not actually have valid enemies from which to drop. Selling these items to Daidara do not yield any new shop items, and they all have a value of 0 unless otherwise specified.

  • Coward's Orb - Part of Cowardly Maya.
  • Roughshod Orb - Part of Merciless Maya.
  • Bluff Mask - Mask of Corrading Ruler.
  • Orb of Vanity - Role of Frivolous Maya.
  • Birdcage Central - Key from Divine Messenger.
  • Orb of Pride - Role of Haughty Maya.
  • Fruit of Love - Benevolent Messenger part.
  • Orb of Sloth - Role of Indolent Maya.
  • Malice Fragment - Part of Nebula Messenger.
  • Orb of Betrayal - Role of Insidious Maya.
  • Loose Parts - Part of Dream Messenger.
  • Breakdown Orb - Role of Ill-fated Maya.
  • Genuine Orb - Part of Visceral Maya.
  • Orb of Greed - Part of Desirous Maya.
  • Submissive Shard - Part of Submissive Basalt. (Worth 550 yen)
  • Mistake-Prone Orb - Part of Imprudent Maya.
  • Blow Crystal - Role of Accidental Basalt. (Worth 550 yen)
  • Conviction Orb - Part of Bigoted Maya.
  • Bias Crystal - Role of Bedevilled Maya. (Yes, it is spelled correctly in the item clarification and incorrectly in the enemy name list. Worth 630 yen)
  • Cede Orb - Part of Devious Maya.
  • Oppression Shard - Role of Oppressive Basalt. (Worth 630 yen)

There are likewise unused equipment items lying around too:

  • Bare Hands - Pure fisticuffsmanship. (Teddie weapon, 1 Attack and 1 Striking)
  • Worn Evil Eye - Dried Evil Middle
  • Marksman Eye i - Raises Hit Charge per unit by ten%.
  • Marksman Eye 2 - Raises Hit Rate by xx%.
  • Marksman Centre 3 - Raises Hit Rate by 30%.
  • Marksman Eye 4 - Raises Hit Rate by 40%.
  • Marksman Eye 5 - Raises Striking Rate past 50%.
  • Old Prayer Beads - Several broken beads.
  • Sight Chaplet i - Raises Evasion Rate past 10%.
  • Sight Chaplet 2 - Raises Evasion Rate by 20%.
  • Sight Chaplet iii - Raises Evasion Rate by 30%.
  • Sight Beads iv - Raises Evasion Rate by 40%.
  • Sight Beads 5 - Raises Evasion Rate past l%.
  • Fire Bangle - Increases Burn down damage by 25%.
  • Agni Bangle - Increases Fire impairment by 50%.
  • Ice Bangle - Increases Water ice damage by 25%.
  • Varuna Bangle - Increases Water ice harm by fifty%.
  • Thunder Bangle - Increases Electricity damage by 25%.
  • Indra Bangle - Increases Electricity damage by 50%.
  • Air current Bangle - Increases Wind damage by 25%.
  • Vayu Bangle - Increases Wind damage by 50%.

Unused Text

Introduction

This text was intended to exist shown later selecting the difficulty before starting the game. For any reason, it's not used.

Cheers for purchasing Persona four.  Before you lot begin the game, we'd similar to ask you, the player, for a favor.  This game has several mystery-style factors that involves finding the killer behind a series of heinous murders.  Even if you yourself have any clues about the criminal's identity, please keep them to yourself.  Your clues or theories may deprive others of the fun of discovering the story for themselves. Also...  The truth you lot find...           ...may non be the real truth.        

Unused Skill Descriptions

Some skills you tin can't get normally, such as boss-only skills, still have descriptions in the data.

  • Meltdown - Deals heavy Burn down damage to all foes. (Margaret-simply skill)
  • Immortal Flame - Deals severe Fire damage to all foes. (Unused skill)
  • Divine Wind - Deals heavy Wind damage to all foes. (Margaret-merely skill)
  • Cocytus Pain - Deals heavy Water ice harm to all foes. (Margaret-merely skill)
  • Bloody Pelting - Deals severe Ice dmg to all foes. (Unused skill)
  • Narukami - Deals heavy Elec dmg to all foes. (Margaret-only skill)
  • Last Resort - Deals medium Omnipotent damage to everyone. (Used past Dice Shadows if 1 takes too long to kill them. Notation that when they use it, they die, just when the protagonist uses information technology, he is left with 1 HP, which suggests this was meant to be available usually)
  • Eternal White - Light: hazard of reducing foes to 1/4 HP. (Unused skill)
  • Eternal Blackness - Night: chance of reducing foes to 1/4 HP. (Unused skill)
  • Galgalim Optics - Reduces 1 foe's HP to ane and has a gamble of Enervation.
  • Life Leech - Drains a large corporeality of 1 foe's HP.
  • Spirit Leech - Drains a large amount of a foe'due south SP.
  • Judgement - HP of all foes that are weak to Light/Darkness are reduced to 1. (Unused skill)
  • Gilt Right - Deals medium Phys damage to 1 foe with a chance of Fear. (Unused skill)
  • Enradi - Recovers Exhaustion (ane ally). (Unused skill)
  • Tirundi - Cures Enervation (1 marry). (Unused skill)
  • 100 - Special gang bashing i. (This and the next 2 are All-Out Set on.)
  • 101 - Special gang bashing 2.
  • 102 - Special gang bashing 3.
  • Waste Coin - Lose money when Confused.
  • Yosuke Strike - Yosuke's special attack.
  • Galactic Punt - Chie'southward special attack.
  • Fan Attack - Yukiko'due south special attack.
  • Diminutive Press - Kanji'southward special attack.
  • Bear Claw - Teddie's special assail.
  • Ultra Trigger - Naoto's special attack.
  • Galaxy Kick - Chie'south special attack (Boss only).
  • Summon - Summon one unit.
  • Wind of Oblivion - Wind damage to 1 foe. (Shadow Yosuke)
  • Bottomless Envy - Phys damage to 1 foe. (Shadow Chie)
  • Burn to Ashes - Fire damage to all foes. (Shadow Yukiko)
  • Shivering Rondo - Severely damages foes who are in Fright. (Shadow Yukiko)
  • Summon - Summons the prince. (Shadow Yukiko)
  • Summon - Fails to summon the prince. (Shadow Yukiko)
  • Forbidden Murmur - Inflicts Poison on male enemies. (Shadow Kanji)
  • Roar of Wrath - Inflicts Rage on female enemies. (Shadow Kanji)
  • Fanatical Spark - Elec damage to all foes. (Shadow Kanji)
  • Supreme Insight - Analyzes all foes. (Shadow Rise)
  • Nihil Mitt - Damages and knocks downwards standing foes. Kills foes that are Dizzy. (Shadow Teddie)
  • Ultra Charge - Charges power before unleashing Evil Manus Nihil. (Shadow Teddie)
  • Nullity Guidance - Damage/Featherbrained to one foe. (Shadow Teddie)
  • Attack - Phys damage to 1 foe (normal). (Shadow Mitsuo)
  • Whisper - Barrier assembly stage i. (Shadow Mitsuo)
  • Chant - Barrier assembly phase 2. (Shadow Mitsuo)
  • Prayer - Barrier assembly stage iii. (Shadow Mitsuo)
  • Character Setup - Barrier assembly skill for appearance effect. (Shadow Mitsuo)
  • Control - Phys damage to 1 foe. (Mitsuo the Hero)
  • Control - Almighty impairment to ane foe. (Mitsuo the Hero)
  • Control - Almighty impairment to all foes (one Morale Icons) (Mitsuo the Hero)
  • Command - Almighty damage to all foes (two Morale Icons) (Mitsuo the Hero)
  • Control - Omnipotent damage to all foes (three Morale Icons) (Mitsuo the Hero)
  • Command - Almighty harm to all foes (4 Morale Icons) (Mitsuo the Hero)
  • Element Zero - Sets all resistant or higher affinities to normal. (Shadow Naoto)
  • Mute Ray - Guaranteed Phys harm/Silences 1 foe. (Shadow Naoto)
  • Quad Converge - Changes elemental resistances in battle. (Kunino-Sagiri)
  • Command - Controls one player unit. (Kunino-Sagiri)
  • Unerring Justice - Heavy Omnipotent damage to all foes. (Kunino-Sagiri)
  • Nebula Oculus - Heavy Almighty harm to all foes. (Ameno-Sagiri)
  • Convulse - Deals Almighty impairment to all foes with a run a risk of Dizzying. (Ameno-Sagiri)
  • Bewildering Fog - Ame No Sagiri becomes invincible. Inflicts random effects. (Ameno-Sagiri)
  • Bewildering Fog - End Mist of Confusion. (Ameno-Sagiri)
  • Thousand Curses - Instantly kills units with ailments, including Down/Dizzy. (Izanami-no-Okami)
  • Earth'due south Terminate - Deals heavy Omnipotent harm to all foes, inflicts Enervation. (Izanami-no-Okami)
  • Terror Voice - Guaranteed Fearfulness to 1 foe. (Izanami-no-Okami)
  • Control - Control three player units. (Kunino-Sagiri)
  • Fury of Yasogami - Izanami normal set on.
  • Masakados - Nullifies all attacks but Omnipotent. (Unused skill, aforementioned event as Omnipotent Orb. There is a Magatama in Shin Megami Tensei: Nocturne with the same name.)
  • HP Upwards 1 - Increases max HP by 10%. (Unused skill)
  • HP Up 2 - Increases max HP past 20%. (Unused skill)
  • HP Up three - Increases max HP past 30%. (Unused skill)
  • SP Upward 1 - Increases max SP by 10%. (Unused skill)
  • SP Up 2 - Increases max SP by 20%. (Unused skill)
  • SP Upward 3 - Increases max SP by 30%. (Unused skill)
  • HP Favor - Max HP doubles, max SP halves. (Unused skill)
  • SP Favor - Max SP doubles, max HP halves. (Unused skill)
  • HP Amp - Increases max HP by 50%. (Unused skill)
  • SP Amp - Increases max SP by fifty%. (Unused skill)

Rise Battle Text

Rise Kujikawa doesn't actually join the party member as a fighter, but within the code for requests for All-Out Attacks and Follow-Up Attacks, Rise has letters as well. Nevertheless, they aren't actual lines, but instead developer messages informing testers that these should exist impossible to see.

All-Out Assault:

You should never encounter this line! If you're reading this, someone screwed up! This isn't supposed to exist in the game!        

Follow-Up Attack:

Dummy line! This shouldn't happen! Report this line if you run into it, tester!        

Unused Dreams

Apparently, at one point, dreams were meant to randomly boost Persona's stats instead of boosting Social Link condition.

You had a dream about fighting...Your Persona's Forcefulness increased by 1. Yous had a dream mystical dream...Your Persona's Magic increased by 1. Yous had a dream near hardship...Your Persona'due south Endurance increased past 1. You had a dream about being chased...Your Persona's Agility increased by 1. You lot had a dream virtually fate...Your Persona'south Luck increased by ane.        

Shuffle Time Arcana Failures

Some of the Arcana carte effects during Shuffle Time can fail, such as the Magician non being able to modify skills. Nonetheless, there are such messages for all the Major Arcana cards, even the ones that can't fail. The ones that can't fail take these developer lines, some of which are quite humorous:

I pity The Fool when this message appears, considering it's a problems. Go nifty, QA, and write it upwards.  This is a bug. The Priestess has failed.  Delight write this bug upwardly,   O noble QA tester.   The Empress has failed.  This is a bug. The Emperor should non fail.  This is a bug. The Hierophant should non have a failure state.  This is a bug. Unlike real life, The Lovers aren't supposed to neglect you.  If you get this, BUG Information technology! Hermit Failure ain't s'posed to happen.  THIS IS A BUG. Death never fails!  Write me a well-written bug about this message. In Haiku form, please. [Temperance]  This is a bug. The Tower Arcana is not supposed to fail.  This is a problems. The Star is not supposed to fail.  This is a bug. The Moon is fabricated of green cheese and cannot fail.  This is a bug. The Lord's day has gone out!  This is a bug. In that location has been an fault in Judgement.        

In the final game, only two Social Links can be Reversed (Naoto's and Ai's) and only one can be Broken (Ai's). However, there are strings for the Social Link status screen for every Southward-Link in a Reversed and Cleaved country. Some imply that the girlfriend mechanics from Persona 3 had not been removed until later in game development, while others are messages stating that those messages shouldn't be seen.

This SLink should never reverse. If you see this, information technology's a issues. This SLink should never intermission. If you see this, it'south a bug. Nanako'south social link. Reverse. If this is showing, it'southward a bug. Nanako's social link. Broken. If this is showing, information technology's a bug. Your serious relationship with Rise isn't going well. You and Rise are starting to migrate apart from ane another. Your relationship with Rise isn't going well. You lot and Ascent are outset to drift apart. Your relationship with Yukiko isn't going well. You're beginning to migrate autonomously from Yukiko. You and Yukiko are commencement to migrate autonomously. If you seek this Yosuke reversal bulletin, it'southward a issues. If you see this Yosuke breakage bulletin, information technology's a problems. Dojima reverse. If this appears, information technology's a problems. Dojima break. If this appears, it's a bug. Sayoko opposite message. If y'all see this, it'due south a bug. Sayoko cleaved message. If yous encounter this, it's a bug. Opposite Kanji. If yous see this, it's a issues. K-K-Chiliad-Kanji Breaker! If you run into this line, information technology's a issues. Your relationship with Chie isn't going well. Yous and your girlfriend Chie are drifting apart. You lot and Chie are beginning to drift apart. Fox opposite SLink message. If you see this, it'southward a bug. Play a trick on cleaved SLink message. If you see this, it's a bug. You and Naoto are kickoff to migrate apart. Your relationship with your sports buddies isn't going well. You and your friends from the sports teams seem to be drifting apart. Naoki's Social Link is reversed. If this is displayed, it'south a bug. Naoki's Social Link is broken. If this is displayed, information technology'due south a bug. Hisano'south reverse message. If yous see this, it'south a bug. Hisano's cleaved message. If y'all meet this, it's a bug. Margaret reversal message. If you can see this, it'due south a problems. Margaret SLink breakage message. If yous tin can see this, information technology'south a bug. Shu'due south opposite. If yous come across this, it's a bug. Shu's broken. If you see this, information technology'due south a issues. Teddie's reversal message. If you meet this, it's a problems. Teddie's breakage message. If you see this, it'southward a bug. Your relationship with Yumi isn't going well. You and Yumi are beginning to migrate apart. Your human relationship with your girlfriend Ayane isn't going well. Yous and your girlfriend Ayane are showtime to drift apart. Your human relationship with Ayane isn't going well. You and Ayane are beginning to drift autonomously. Eri reversal bulletin. If this is showing, it's a bug. Eri broken message. If you see this, bug it. Reversal for "truth-seekers." If you meet this, it's a bug. Breakage for "truth-seekers." If you see this, it'due south a bug.        

Fusion Messages

At the beginning of the letters delivered by fused Personas exists this placeholder.

I am a dummy message! Hurf a durf a durf!        

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Source: https://tcrf.net/Persona_4

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